Fixing `Unable to load asset: FontManifest.json` when using golden_toolkit

I recently started using eBay's golden_toolkit for screenshot tests instead of Flutter's built-in matchesGoldenFile. My main issue with the built-in function was that it would use the Ahem font, which is all blocks. It makes it much harder to see if your app rendered correctly.

In the past, I had written about using the built-in function at

eBay's golden_toolkit usage is similar. The main difference is you have to run the tests in a function called testGoldens and run the test by calling screenMatchesGolden:

import 'package:flutter_test/flutter_test.dart';
import 'package:golden_toolkit/golden_toolkit.dart';

import 'package:my_project/main.dart';

void main() {
  testGoldens('Renders the app', (WidgetTester tester) async {
    await loadAppFonts();

    // Build our app and trigger a frame.
    await tester.pumpWidget(MyApp());
    await screenMatchesGolden(tester, 'first_screen');

Upon running the test with golden_toolkit, I got this error:

══╡ EXCEPTION CAUGHT BY FLUTTER TEST FRAMEWORK ╞════════════════════════════════════════════════════
The following assertion was thrown running a test:
Unable to load asset: FontManifest.json

When the exception was thrown, this was the stack:
#0      PlatformAssetBundle.load (package:flutter/src/services/asset_bundle.dart:224:7)
<asynchronous suspension>
<asynchronous suspension>
(elided one frame from package:stack_trace)

The test description was:

It was quite hard to find anything on Google related to this specific error. Ultimately, I found the corresponding GitHub ticket on the golden_toolkit repository, and the workaround: You have to create an empty assets folder.